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Thread: U1 - Sinister Secret of Saltmarsh

  1. #1

    Wip U1 - Sinister Secret of Saltmarsh

    Hey all, so I am finally back and at work on mapping for a new campaign. Early in the campaign I am going to utilize some of the old 1st Ed. modules, T1, U1-3, then see what direction the players will go. As such, I found some good maps for T1 to use as battle maps, but didn't find any for use with U1-3. Originally I started working on U1 in RPTools MapTool, which is nice, but in many ways limited. Here are the maps I ended up making, then painstakingly "exporting" via screen capture. How I wish they had built in a way to save a bounded section of the map as a PNG!!!

    The house grounds - House Grounds.jpg

    The Ground Floor - Battle Map House Ground Floor No Grid.jpg

    The 1st Floor - Battle Map House 1st Floor No Grid.jpg

    The Attic - Battle Map House Attic No Grid.jpg

    The Cellar - Players View House Cellar.jpg

    The Caverns - Battle Map House Caves No Grid.jpg

    Sea Ghost Deck - Battle Map Sea Ghost Deck No Grid.jpg

    Sea Ghost Desk Cabins - Battle Map Sea Ghost Deck Cabins No Grid.jpg

    Sea Ghost Hold - Player View Sea Ghost Hold.jpg

    And the Sea Ghost Bilge - Battle Map Sea Ghost Bilge No Grid.jpg
    Attached Images Attached Images

  2. #2

    Default

    I like your boat designs.

  3. #3
    Guild Apprentice rredmond's Avatar
    Join Date
    Jun 2010
    Location
    South Jersey
    Posts
    37

    Default

    The boat layouts were the best things about those modules, you could use them for other things whenever you need a boat! Nice maps!! Good stuff, thanks.

  4. #4
    Guild Member
    Join Date
    Dec 2010
    Location
    Louisville, Ky.
    Posts
    81

    Default

    I agree with those above, the boat design is great. I can imagine using these for multiple games. The interior of the house has a bit of a scale issue. The floorboards are extremely wide in comparison to other things in the house and the stone patio doesn't seem to match stylistically. Great work! Thanks for sharing.

  5. #5

    Default

    It's a few years later, but I want to thank you so much!

    I'm preparing to run the Saltmarsh trilogy on www.Roll20.net soon and was looking for fan-source maps of the cellar and caverns.

  6. #6

    Default

    Great module. Very Scooby-Do.

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