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Thread: Subterrainian Map Prettier Script

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  1. #1
    Community Leader RPMiller's Avatar
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    Hey RobA, just wanted to mention that this script seems to be getting some use for MapTool maps as indicated by this thread: http://forums.rptools.net/viewtopic....831&highlight=
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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  2. #2

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    Thanks to Isomage's random cave script and his support in adding a URL rewrite to his website I have updated this script.

    Now, by checking a single tick box you can source a randomly generated cave from isomage's server and the script will run on it.
    2008-12-06_134004.png

    The filename will be the seed value, so if you want to generate it again (say at a different grid size) with the same seed just untick the "Use a random seed" option and type in the seed you want.

    The random caves are created using a 16x16 grid and are enlarged by this script to match the "Grid Size" parameter, so the best results will come by adding some distortion using the distort amount slider to reduce the blockyness.

    Oh yeah - you will (obviously) need an internet connection for this option to work

    -Rob A>
    Attached Files Attached Files

  3. #3

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    Hey RobA,

    First of all, thanks for making such a great script! I do have one question for you though. Is there any way to set a color to be used for the walls, rather than automatically using every color other than the "open floor" color? I ask this because it would be very helpful in easily creating areas with multiple tilesets, or even above ground structures and buildings.

  4. #4

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    Quote Originally Posted by Belgain Roffles View Post
    Hey RobA,

    First of all, thanks for making such a great script! I do have one question for you though. Is there any way to set a color to be used for the walls, rather than automatically using every color other than the "open floor" color? I ask this because it would be very helpful in easily creating areas with multiple tilesets, or even above ground structures and buildings.
    Oh yeah, sure.

    Attached is the updated script. I pulled out the online download from isomage as it would sometimes cause gimp to hang.

    There is a new parameter where you select if the colour match is floor or walls. I gave it a quick test, seems good.

    -Rob A>
    Attached Files Attached Files

  5. #5

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    Quote Originally Posted by RobA View Post
    I pulled out the online download from isomage as it would sometimes cause gimp to hang.
    That's probably a good idea anyway since there's a separate GIMP plugin for it -- if they want the caves they can use that, and then apply your plugin to it.
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

  6. #6

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    Once again, thanks for the script as it has made my life a lot easier. Right now I am DMing a game and it has allowed me to quickly make reasonably nice looking maps which I can print out at full size on a 34x22" plotter. I don't expect to use any of my maps more than one time, so being able to churn them out is key, and I am very thankful for that. Below are a couple examples in case anyone would like to use them. I am also fairly inept with image editing programs so they are more than a little rough around the edges, but am improving.

    Anyway, my process is to sketch a map out on graph paper, do the lines with a permanent marker, scan the drawing, cut out the black lines and paste them into a new image to eliminate the graph paper grid, adjust the color levels so that the black is truly black, fill in the walls, and finally use the script to convert it into a nicer looking map.

    Thanks again Rob!
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  7. #7

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    Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

    Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
    grab1.jpg

    Of course, in batch mode, this option is disabled.

    Latest version is attached.

    -Rob A>
    Attached Files Attached Files

  8. #8
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

    Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
    grab1.jpg

    Of course, in batch mode, this option is disabled.

    Latest version is attached.

    -Rob A>
    That's actually brilliant(I have to admit I did not understand what you were getting at in the other thread). This is a way to make a nice transition from a finished dungeon section into something more like a tunnel in the processed of being cut out... or even one where the wall has collapsed some.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #9

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    Magnificent. Saves a lot of time!
    Attached Images Attached Images

  10. #10

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    Quote Originally Posted by agroschim View Post
    Magnificent. Saves a lot of time!
    Glad you like.

    If you want to break up the background texture even more, try my Tile Shuffle script (link in the sig).

    I selected a bit of your floor and ran the script on it:

    ts.jpg

    -Rob A>

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