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Thread: Formula D test track

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  1. #1
    Guild Member armoredgear7's Avatar
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    Quote Originally Posted by Ascension View Post
    Lookin great, the cartoony trees and lines really makes it pop. On the tunnel maybe you add something like this over top to enhance the effect
    I think your example, while realistic, is probably too dark for gameplay purposes. Counting the tiny squares on the board is usually the #1 activity in playing Formula D, and I want to make sure the tunnel maintains its contrast underneath the graphic so that the squares remain easy to see.

    That said, maybe I'll darken it a little bit for added effect.

  2. #2
    Guild Member armoredgear7's Avatar
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    Wip

    Added more detail to the mountain and surrounding woods.
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  3. #3
    Guild Member armoredgear7's Avatar
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    Wip

    Using a photograph of the official Formula D track as reference, I reconstructed the graphic for the turn markers in Illustrator. The gradients and overall slickness of the markers turned out to be a little tricky since I had to use the mesh tool. I also matched the typeface, which is Futura Bold Condensed.

    Finally, I did some more work on the interior buildings. I think it's pretty much finished now.
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