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Thread: Rheia: one final try at ground-up worldbuilding

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    Guild Journeyer Tiluchi's Avatar
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    Quote Originally Posted by WoodytheClimateGuy View Post
    Nice dude. So, how did figure out how the pressure zones worked? Like, how did you figure out the locations and strengths of them?
    Honestly it was mostly looking at the images of Earth's January and July pressure systems that Nikolai posted on the climate tutorial, along with the guidelines in the Pasta and Azelor tutorials. Since I'm pretty familiar with my world's topography at this point, I can guess at what seems to drive high and low pressure systems, and go with that.

    Quote Originally Posted by WoodytheClimateGuy View Post
    One question here. How did you move the mid-ocean ridges for the new oceanic plate? Do they have their own plate ID, or are they Half-Stage Rotations?
    Yup, half-stage rotations, I think I just used the technique that's in the Pasta GPlates tutorial. The mid-ocean ridges were easy, what was a pain in the behind were the flowlines, which seem to shift away from their initial positions at random with no rhyme or reason. Annoyingly enough still necessary for guiding plate motion and figuring out ocean crust, but I'm glad not to have to repeat that again.

    Quote Originally Posted by Turambar View Post
    Here you go. This link should last 7 days I think. https://discord.gg/2haP93es
    Thanks Turambar! Just joined, looks like a great community.

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    Quote Originally Posted by Tiluchi View Post
    Yup, half-stage rotations, I think I just used the technique that's in the Pasta GPlates tutorial. The mid-ocean ridges were easy, what was a pain in the behind were the flowlines, which seem to shift away from their initial positions at random with no rhyme or reason. Annoyingly enough still necessary for guiding plate motion and figuring out ocean crust, but I'm glad not to have to repeat that again.
    If it's a half-stage rotation, then what the two Plate IDs that control the rotation?

    In addition, how do you import your mountains into Wilbur (which I'm assuming is the reason why they're so detailed)? I use Adobe Illustrator to make my mountains, so is there a method to this?

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