In the last month, I've been experimented some more with DungeonDraft vs Photoshop. I used DungeonDraft to set up a base/scale reference and then went to Photoshop for the actual creation, which is my first go at a battlemap type thing. My previous structure maps have all been more like architectural floorplans.

Top is DungeonDraft, bottom is Photoshop. The Photoshop one is still obviously far from finished.

The Broken Barrel Tavern WIP2.png

Right now I'm realizing that to achieve what I'd want with this sort of map, I'd have to put A LOT of time into it. I'd prefer to use my own stuff for tables, trees, decor, etc... which means I'd have to make all of that from scratch. So large time input. Which would be fine, except I think that I think I enjoy city and world maps more!

I might try a different approach and use 3D programs (Blender and/or DAZ) to try and make some interior maps. If I do that, I might also play with isometric viewpoints, since that's what I've sometimes drawn other maps in.