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Thread: My Animated Battle Maps of land, villages and towns. (A Patreon Project)

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  1. #1
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    sketchup is good... but its performace to object (triangles) is appalling, especially if you dont use components (used since ver 1). but its a good sketch tool, for simple 3d objects to take else where, but can perform better with a few tips.

    if you want a few more tips.
    1. dont get bogged under in detail, think how big will this bit be when i render it, how many pixels is the computer going to have to show this.
    2. dont draw object draw shadows, and sometimes, in fact alot the shadow is a texture, not geometry.
    3. keep textures low res mine a are 1024 x 1024 (this is for easy PC ram access, all textures are 256 x, to help gpu blit) and also how big will it be on screen

    i have soo much more i could tell and dont mind as i knowledge is crap when kept to self

    so lets look at what i meen in real terms.

    take a look at few real world examples,

    A railing in the back ground drawn with cylinders would be 32 facets around, but in the final picture only 3 or 4 pixals wide, thus it can be octagnal (sooryy speeling not strong point) to get a highlight, flat and shadow, rest is not needed unless the railing is foreground, and the subject.

    A building in most maps is only a point roof box and with enough pointy roof boxes we get a town for a distance (like impresionist art) so use textures for detail and draw a pointy box

    Modular is your freind the walled castle i buit is only 1 wall, 1 tower, 1 gatehouse and a keep, then pointy boxes. and those are modules that i put toghere (a dormer, a bay window, a pointy box ) and the tudor style only used 4 (1024x1024) textures for all of them same with the stone buildings (square windows) and stone2 (pointy windows), the differacne in gemoatry is only that tudor neaded overhang (shadow) and stone did not (but various gables etc)

    hope that also helps kept it unsoftware sperfic.. but can do detail (frist 3d drawing was on a 486DX.... ohh my, not sure on ages here but if you dont know ask your dad )

    Many thanks

  2. #2
    Guild Master Facebook Connected - JO -'s Avatar
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    Quote Originally Posted by rpglandmaps View Post
    sketchup is good... but its performace to object (triangles) is appalling, especially if you dont use components (used since ver 1). but its a good sketch tool, for simple 3d objects to take else where, but can perform better with a few tips.

    if you want a few more tips.
    1. dont get bogged under in detail, think how big will this bit be when i render it, how many pixels is the computer going to have to show this.
    2. dont draw object draw shadows, and sometimes, in fact alot the shadow is a texture, not geometry.
    3. keep textures low res mine a are 1024 x 1024 (this is for easy PC ram access, all textures are 256 x, to help gpu blit) and also how big will it be on screen

    i have soo much more i could tell and dont mind as i knowledge is crap when kept to self

    so lets look at what i meen in real terms.

    take a look at few real world examples,

    A railing in the back ground drawn with cylinders would be 32 facets around, but in the final picture only 3 or 4 pixals wide, thus it can be octagnal (sooryy speeling not strong point) to get a highlight, flat and shadow, rest is not needed unless the railing is foreground, and the subject.

    A building in most maps is only a point roof box and with enough pointy roof boxes we get a town for a distance (like impresionist art) so use textures for detail and draw a pointy box

    Modular is your freind the walled castle i buit is only 1 wall, 1 tower, 1 gatehouse and a keep, then pointy boxes. and those are modules that i put toghere (a dormer, a bay window, a pointy box ) and the tudor style only used 4 (1024x1024) textures for all of them same with the stone buildings (square windows) and stone2 (pointy windows), the differacne in gemoatry is only that tudor neaded overhang (shadow) and stone did not (but various gables etc)

    hope that also helps kept it unsoftware sperfic.. but can do detail (frist 3d drawing was on a 486DX.... ohh my, not sure on ages here but if you dont know ask your dad )

    Many thanks
    Thanks for all the good advices !

    I use component a lot, on Sketchup : for the palace I'm trying to draw on Sketchup, I first drew 3 meters of crenellated wall, which I transformed into a composition. Then I took back these three meters of wall and transformed them twice. So in the end, to make the walls, I have three components of three meters each that I can combine at will. The same for the houses: I made facades of 3 meters by 3 meters (about 5-6) that I combine on several floors and on several 3 meter slices.

    But even with these components, my computer is still running quite poorly.... I think that in making the components, I let myself be carried away and that there is too much detail (for example for windows).

    J. Edward, from the guild, gave me the same advice as you: keep it simple...

    But at the same time, it looks so good, a palace facade full of details, that it's difficult to restrict yourself.

    What I'm doing right now is that I keep building buildings in separate files, and I implant them in the palace when they're finished. So it's when I want to visualize the entire palace that the computation time is really long. But at the same time, it allows me to read between two mouse clicks.

    For the textures, I think I'll have to forget about this project.... As for the shadows. Or I let the computer try to calculate the slightest point of view all night long....

    Here's what I'm trying to finish :

    Forteresse Aylesdeen 3D May.jpg
    Forteresse Aylesdeen 3D MayB.jpg

    I like to finish what I started, so I'll persevere again... but I'll certainly pick up something simpler afterwards.

    What seduced me in your project was the quality of the textures and the overall rendering of the images and light. I doubt that Sketchup is sufficiently equipped and powerful to achieve such quality!
    Last edited by - JO -; 09-04-2019 at 06:32 AM.

  3. #3
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    thats a very intresting castle i like it alot esp differnet shape towers etc. compontent mostly help with ram useage (soft pointers in code ) i aslo agree about not modelering the windows, or arrow slits (use textures for them, and if able bump map them in) also i dont model the Machicolations, on mine its is simply a 45% slope and texture to make shadows..

    I tried to PM you other day i asumme you blocked them, as just looked at your profile and noticed i am talking to a founder/god of this forum hi from the cheep seats

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