Results 1 to 6 of 6

Thread: Scale advice

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5

    Default

    Hello,

    Yes, when I say tiles it refers to a map area (which got a number in the Andor board game map), and you're right Azélor, there can be only one element per area.

    I don't really mind if the traveled distances aappears to be realistics to be honnest (especially at this stage).

    Falconius, your example is exctly what I'm talkin about, but the scale of the "aestetic" have to match 2 things : large enough areas to be playable (place heroes, monsters etc.) and enough areas to allow "long" journeys in a limited board game (I imagined that the board game would be 90cm x 60cm).

    A way to artificially extend journeys is to put obstacles to get around on the map, like you did.
    But the problem I have is having "obstacles" that doesn't takes too much space in the map.

    How would you proceed for this map ? What would you do first ? General design with obstacles, points of interest etc. -> area defining -> aestetics ?


    Thanks for your replies.
    Last edited by Karrig; 05-08-2018 at 12:12 PM. Reason: edit

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •