Yowzers ! Butt kickin' Nicely done.
Yowzers ! Butt kickin' Nicely done.
Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol
monks
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Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
That peak is amazing and I couldn't tell it from a real one.
The foreground drainage seems off a bit with a slight perlin pattern showing that I might be imagining.
Cheers Robes, gonna give it a go today. I'm thinking it should be inserted as a heightfield to surface shader....That looks pretty nice- yehhhh!
Meleeguy, this is really just a test- well I'm very much a learner with this software. There's a zillion things I'd like to do to this image...there are so many things!
hey Seer, are you around? I need some help on connecting up a greyscale imagemask to define rivers. I tried connecting it to a water shader but I can't see a thing....
monks
Last edited by monks; 10-19-2008 at 08:10 AM.
not sure if this correct yet but I've got some height on the flow now- but I had to use a terrain function to add height- the glaciers looked like they were painted on otherwise. This is with 60 ft of it.
The best way to tell would be to render an area where the rock is poking through.
http://www.skindustry.net/medem/file...2/render32.png
monks
Yeah, Im not sure about that either. When I saved it out last night it looked like rivers with the middle of the glacier flow being quite thick filling in the groove where it was flowing so I would expect that the top of the snow to be pretty flat or slightly convex. Perhaps try more depth to it ? I dont know really.
Monks, are you sure you used the right heightfield? It looks as if you have a constant displacement inside the glacier mask. Basically, it looks as if the existing valley floor has been repeated, displaced upwards.
Also, TG2 uses meters as its units, so that might be a 60 meter displacement, or about 200 feet.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Maybe Seer can shed some light on this...but I'll tinker some more...s'all good!
Suliam-Yes, it looks like that to me as well- the convexity is not there. No, I converted to feet.
monks
I'm currently talking to Frank B on the TG boards about the glacier terrain. Hopefully we'll sort something from that. don't see why not.
While I was waiting fro someone to bite I've started to add vegetation in. VERY basic right now. Still gotta control placement via image mask:
http://www.skindustry.net/medem/file...on test_01.png
http://www.skindustry.net/medem/file...on test_02.png
http://www.skindustry.net/medem/file...on test_03.png
monks