I think I like this one better. I fixed up the water and changed the gradient a little. It's all starting to look a bit like a jungle to me.
I think I like this one better. I fixed up the water and changed the gradient a little. It's all starting to look a bit like a jungle to me.
Once you start slapping the other stuff on top the topographical details shouldn't matter so much. This is the first time I've used the tutorial but I think one gets a better mountain effect using bryce .... still it looks good enough and we should go on to the river stage next or we'll be fiddling with this until the Centaurs come home. I hope at least you're getting a better feel for what photoshop can do.
p.s. the rivers are going to be tough without a tablet
I think I've got the hang of it so far.
I guess I didn't tell you: I knew you used Bryce, so I downloaded 5.5 the other day. I have no earthly clue how to use it, but it's yet one more tool at our disposal if you're up to it.
I've got a better idea...why don't you come over to my house for a weekend?
Your maps coming along in leaps and bounds. I think the water is a little light like clouds. It would be perfect for a floating citadel tho so save it for later ! The ground looks great. Your half way there already.
I've always wanted to visit London. Sure is a long way from Texas though.
Redrobes: Thanks. I've got a good teacher.
Hmm in the cold light of day the mountains look a bit lumpy and undefined using that PS tutorial and the heightmap. What I've done is to use Handsome Rob's technique (see his tutorial in the tutorial section) and done a straight relief render from FT. Attached is the png of the render and what it looks like.
Put the render on the top, use the paintbrush to select the black sea (make sure contiguous is unchecked) and delete. Set the layer to multiply. See if you prefer this one.