Thanks for sharing so soon!
-Rob A>
First attempt -- working on this is what led me to these forums.
MapInn..jpg
A few notes:
-The privies (and stable) are outside through the top door
-Main entrance is the bottom door
-Stairs lead up to rooms -- Hard-to-see is a door on the stair wall that leads down to cellar
-There is a seam in the middle where things don't perfectly match -- I made this as two files (my intent is to take this to my print shop, so I did them as 8x10s) so I need to tweak the centre post to line up right
-Tables are included for now, but will probably be removed for printing -- I intend this to be the setting for a massive zombie-esque swarming, so I think we'll use miniatures/markers for the tables and chairs, since their position (and movement) may be of tactical importance.
My goal was to make a simple setting. Cliché enough to be disarming, but still provide some interesting tactical options for a massive battle.
Done with PS, leveraging Torstan's rather awesome tiles and a few textures from cgtextures.com.
Comments and suggestions appreciated.
Last edited by angramainyu; 04-21-2010 at 09:19 PM.
Thanks for sharing so soon!
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Might be cliche but its also useful for gaming. How about expanding the inn, perhaps a stables, a blacksmith and a market ??? Hmmmm
Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.
--- Sigurd
The adjacent privies and stable...
MapInn3.jpg