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  1. #1
    Guild Journeyer Altrunchen's Avatar
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    Wip Kaltamorn Regional Map (Teon Supplement)

    Introduction:
    Hello again everyone. I'm back to share a world map that I've been working on for my newest campaign setting known as Teon. This particular map is supposed to represent the Kaltamorn Region specifically. Right now I've got most of the features that I want on it. But since the region is so large, my calculations indicate that there would be 1000+ villages and 500+ towns. And that's not counting the subterranean or sub-aquatic settlements. As such I've resolved to populate the map via running campaigns. That way I can add the smaller landmark names, settlements, and more over time. Anyway, here's the map that I have so far. I'd love to know what you guys think of it so far.

    Link to the Campaign Setting Page:
    The campaign setting is also currently in development. So please take the information you find there with a grain of salt.
    http://www.dandwiki.com/wiki/Teon_(3...paign_Setting)
    http://www.dandwiki.com/wiki/Kaltamo...on_Supplement)

    Tools Used:
    Photoshop CS5

    Kaltamorn Regional Map:

    Full Size: http://imgur.com/0VFDx7j

  2. #2
    Guild Journeyer Creativetides's Avatar
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    Default

    Nice job keep it up

  3. #3
    Guild Journeyer Altrunchen's Avatar
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    Default

    Quote Originally Posted by Creativetides View Post
    Nice job keep it up
    Thank you!

  4. #4
    Guild Journeyer Altrunchen's Avatar
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    So this is what the world looks like currently:
    Kaltamorn Region Map (3-3-18).png

    Over time I've added:
    1. Coordinate Grid
    2. Sharper coastlines
    3. Aquatic cities
    4. Lowscape access
    5. Lodestone locations
    6. Standing portal locations
    7. A better scale
    8. A scale in Km
    9. Canyons
    10. Sharper rivers


    And yet I still feel like it's missing something. Thoughts?

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