Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 34

Thread: Map 34 - The Eastern Reaches of Khaluk

  1. #11

    Default

    I love that 3d view. Really lets you feel like you're in the space.

  2. #12
    Guild Expert Facebook Connected Tonnichiwa's Avatar
    Join Date
    Dec 2014
    Location
    Ocean Shores, Wa.
    Posts
    1,158

    Default

    This is looking fantastic. I really love the 3d stuff you are doing here. Watching it progress has been a real treat. Thank you for that.

  3. #13
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,605

    Default

    Quote Originally Posted by Redrobes View Post
    ...it always generates loads of local water troughs.
    The impatient among us start out with a basin fill step and then punch back in the lakes that are important.

  4. #14
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    You really need to just release it. Maybe even open source it. Lol

    Sent from my m8wl using Tapatalk
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  5. #15
    Guild Expert Guild Supporter Lingon's Avatar
    Join Date
    Dec 2012
    Location
    Sweden
    Posts
    1,212

    Default

    Yeah, this is really cool, I love 3D maps, very immersive!

  6. #16
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,244
    Blog Entries
    8

    Default

    Quote Originally Posted by J.Edward View Post
    I love that 3d view. Really lets you feel like you're in the space.
    Quote Originally Posted by Tonnichiwa
    This is looking fantastic. I really love the 3d stuff you are doing here. Watching it progress has been a real treat. Thank you for that.
    Quote Originally Posted by Lingon
    Yeah, this is really cool, I love 3D maps, very immersive!
    Thanks ! Yeah I like the 3D view too. I am always amazed at the talent of the artists on these boards and I dont have the patience to hand draw it so I do cheat a lot with the procedural generation, and all my maps look the same because of it. But when I used to DM I did a lot of visuals to help the feel. It was quite cool to have the ability to view the landscape as you might be able to see it. So for me I like to have it in 3D and I also like to be able to get in close on the maps and so procedural gets you that.

    If anyone is interested in seeing a bit more I believe there are a couple of youtube vids out there. I think the MeDem site is down now and they were on there. Oh yeah here they are on Monks YT page: https://www.youtube.com/user/monkschain

    Quote Originally Posted by waldronate
    The impatient among us start out with a basin fill step and then punch back in the lakes that are important.
    You are so right. When we did MeDem, Monks took the terrain he draw with a pen in vector then before I even saw it he ran it through wilbur for that specific purpose. I do have some fill options but instead of doing it like you do with a depression search and fill I let the water in and create sediment which fills up the ponds till they overflow but it will take a while for that to run. I might have a go with that and see what happens. It will probably alter the shape of the landscape a bit tho and I am not sure I can do that this time. I find it a lot easier to start with something vague and let the app determine what final shape it runs to and where the rivers go. Its hard work going from the final border shape and placed rivers back to 3D.

    Monks and I always used to say that it would be best to "model in the rain" where you let the erosion and river formation happen whilst you pull up the landscape and then let the water do its thing for a while before altering it some more. But we know how much compute that would take. Possible, esp now with all the GPU grunt, but a lot of work to get that going.

    I have wondered more recently if this new burst of AI development like with the TensorFlow could be trained to place rivers and stuff based on the height map or better yet in reverse where it could guess the height map from the river flow. You have a planet sized pile of training data from the real world to go on. Also wondered if similar kind of thing could be done for placing buildings in cities. I dont have the fire in my belly to devote myself to that any more.

    Quote Originally Posted by Robbie
    You really need to just release it. Maybe even open source it. Lol
    Hah yeah, but then I would spend the rest of my days replying to people as to why they churn out deserts all day long and nothing grows in their land. I'd be a slave to it. My program is so hard to use that once, when I got really ****ed with it, I fired up the code debugger and had to break point on it to look at what the hell was going on cos I had some parameters out of whack. Its a nightmare to use. Seriously bad. Its all text based scripty stuff with no UI at all. Its about as easy to use as cracking a safe. The texture shader is quite cool tho. Although thats also text based its not so bad and I like that a lot. But even then, Monks tried it and found it hard work. I write useful programs that nobody but me can use !

    I did release for free the 3D viewer which is what I use and what that image was done with. I think most of us oldies know about it but if your new then you can get it. You need a height map (bitmap BMP file or HF2 file) and some colour map for it. But its still online here: http://www.viewing.ltd.uk/cgi-bin/vi...dragons_flight

  7. #17

    Default

    Very impressive work on the 3D! The way you did the waters and coasts are excellent as well.

  8. #18
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    These are really nice, I like the way plan view's transition from forest to mountain, really nice feel.

  9. #19
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,605

    Default

    Quote Originally Posted by Redrobes View Post
    Monks and I always used to say that it would be best to "model in the rain" where you let the erosion and river formation happen whilst you pull up the landscape and then let the water do its thing for a while before altering it some more. But we know how much compute that would take. Possible, esp now with all the GPU grunt, but a lot of work to get that going.
    You may have seen http://codeflow.org/entries/2011/nov...g-and-erosion/ - written in WebGL and runs in your browser. It made me both sad and happy to see it back when.

    The simplest way to release something like that to open source is to put a specific "this software is abandoned; do not contact me about it" notification on the download (and/or point the notification system at an abandoned/ignored e-mail address). I used to get pestered about source code for Wilbur a couple of times a day. That almost entirely stopped when I put the "source not available" notification on the page.

  10. #20
    Professional Artist Carnifex's Avatar
    Join Date
    Feb 2008
    Location
    Sweden
    Posts
    672

    Default

    Quote Originally Posted by Redrobes View Post
    Thanks, I have tried to textually describe this process a few times so this gave me an opportunity to get some pictures of the stages and now I can just refer people to this post in future. It has come up a lot in the past and I did quite of few of these.


    Your welcome to steal the map or height map as a basis for your section if it helps you. But I cant go through the process of doing the contours again if I missed a bit.


    I should also like to mention that the standard appareil of the Khalukians is a very tight fitting fully encompasing plate steel helmet with double buckled under chin strap. Most difficult to chew through ! Additionally, a declaration has been made this day that any dwarf seen on the western border will be subject to a short maths exam and those that dont pass shall be executed on the spot. Those living dwarves that skipped math class and dont add up good had better start doing extra home work.

    I should look at my neighbours and see what the land form looks like. I just stuck in those mountains in those positions just to get the process running. I think the mountain ranges are a bit fat and need to be modified but its all script based so I can move them pretty easily. I may have to write some special brainless dwarf sub routines to my script if theres some unnatural terraforming going on !

    Ok - so this is what it looks like around me.
    I am really looking forward seeing the maps coming together.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •