I'll mix it up a bit then. The pieces will look more varied but thats kind of the deal with the community projects.
I'm for mixing it up, but honestly it's gonna be like trying to fit an unplanned puzzle together at the end, so I say just go with what works.
I'll mix it up a bit then. The pieces will look more varied but thats kind of the deal with the community projects.
I have mixed it up a bit. Do people think that this is better ? I hope so... Instead of having a section devoted to caves, all the cave bits have been put inbetween dungeon bits where possible.
Yeah I think that looks pretty good. It looks like it'd be lots of fun to explore in a game.
I really like how it's looking now! Even though the styles are all so different, it somehow seems to work! I think the decision to have them all on a black background really helps with tying it all together, and the overall cohesiveness.
I'm really enjoying seeing how it keeps changing and growing! And it looks like it would be a ton of fun to play through.
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The new layout looks great Redrobes!!
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@Redrobes would it be useful if you had some straight pieces of caves and corridors that you could just cut up however long you need them? I'm thinking for places where dungeons are almost connecting but just a couple of squares are missing. I could make 1 square wide corridor and cave and a 2 square wide corridor and cave. Let me know
Absolutely !!! Have a look at what Falconius has just done too. Lifesavers the pair of you
We could do with a T junction and maybe a straight to 45 degree angle as well.
The dungeon layout looks great, can't wait to see it in full glory after more will be done.
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